Posts

Showing posts from June, 2017

Week 14

20th June, 2017 Design Thinking Challenge Tim Brown, the current CEO of IDEO, has written the book about Change by Design (2009). According to him, Design Thinking is  Human-centered : ‘The basic problem is that people are so ingenious at adapting to inconvenient situations that they are often not even aware that they are doing so. Our real goal is helping people to articulate the latent needs they may not even know they have’.  Observation  is important too: ´When we observe people going about their daily lives, what is it that they don’t do or don’t say?´ as well as  e mpathy , or as Brown calls it: 'Standing in the shoes of others'. Brown talks a lot about the importance of  p rototyping , because: ‘Like every other kid, I was thinking with my hands…’.  Empathise, Observe and Feel Be Human-Centred the basic problem is that people are so ingenious at adapting to inconvenient situations - how do you get past these barriers? Don'...

Week 13

Image
Digital  - Games and Game Design in Education Play Based Learning  - The link between games and learning in not a contemporary phenomenon, nor a digital one. Game thinking Marczewski (2016) explores the following types of game thinking: Game inspired design:  This is where no actual elements from games are used, just ideas such as user interfaces that mimic those from games, design or artwork that is inspired by games or the way things are written. Gamification:  Extrinsic gamification is the sort that most people are used to, where game elements are added to a system. Things like points, badges, progress bars etc.Intrinsic gamification is more about using motivation and behavioural design to engage users. Serious games:   These may be teaching/learning games that teach you something using real gameplay, simulators that provide a virtual version of something from the real world that allows safe practice and testing, meaningfu...