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Showing posts from May, 2017

Week 11

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30/5/17 Agile Learning Culture of Learning agilemanifesto.org  - software development The key ideas of agile are embodied in the 'Agile Manifesto' -  http://agilemanifesto.org/ Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Task Work: Individuals and relationships  over academic outcomes and achievement Learning experiences/opportunities  over planning documentation Learner collaboration  over individual learning Responsive teaching  over following a plan Agile is fundamentally about learning, people, and change - three things we struggle also with in education and handle poorly at the present time. What does the planning process look like at our school? Very broad. Do we need to take our planning from the Graduate Profile? Agile vs Waterfall Every project has 3 main comp...

Week Seven

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2nd May, 2017 Blended Learning The definition of blended learning is a formal education program in which a student learns: (1) at least in part through online learning, with some element of student control over time, place, path, and/or pace; (2) at least in part in a supervised brick-and-mortar location away from home; (3) and the modalities along each student’s learning path within a course or subject are connected to provide an integrated learning experience. Blended Models  (see  http://tinyurl.com/tmlblended ) These blended learning models come from the Clayton Christensen Institute Rotation model  Station Rotation Lab Rotation Flipped Classroom Individual Rotation  Flex model A La Carte model Enriched Virtual model Flipped Classroom The idea of the flipped classroom as first developed in 2007 by Bergmann & Sams (2012), who describe their experience in their book "Flip Your Classroom: Reach Every Student in Every Class Ever...